2-JUN-2024

1457

Took a brief break to work on some other stuff, and will probably continue to do so for a bit, but I also looked a bit at rust-gpu and I think there is a natural way to translate the montgomery stuff to use that, so I may take a brief stab at implementing my MMP solution there instead of via SIMD. If I could get this to run on a GPU I suspect I’d sweep the speedrun targets pretty quickly, and it’s a good way to get a pipeline set up to exploit the GPU for other similar problems.